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Monday, October 22, 2012

The Mark of Athena : Hits Bullseye !!!


"Annabeth is terrified. Just when she’s about to be reunited with Percy—after six months of being apart, thanks to Hera—it looks like Camp Jupiter is preparing for war. As Annabeth and her friends Jason, Piper, and Leo fly in on the Argo II, she can’t blame the Roman demigods for thinking the ship is a Greek weapon. With its steaming bronze dragon masthead, Leo’s fantastical creation doesn't appear friendly. Annabeth hopes that the sight of their praetor Jason on deck will reassure the Romans that the visitors from Camp Half-Blood are coming in peace.
And that’s only one of her worries. In her pocket Annabeth carries a gift from her mother that came with an unnerving demand: Follow the Mark of Athena. Avenge me. Annabeth already feels weighed down by the prophecy that will send seven demigods on a quest to find—and close— the Doors of Death. What more does Athena want from her?
Annabeth’s biggest fear, though, is that Percy might have changed. What if he’s now attached to Roman ways? Does he still need his old friends? As the daughter of the goddess of war and wisdom, Annabeth knows she was born to be a leader, but never again does she want to be without Seaweed Brain by her side.
Narrated by four different demigods, The Mark of Athena is an unforgettable journey across land and sea to Rome, where important discoveries, surprising sacrifices, and unspeakable horrors await. Climb aboard the Argo II, if you dare. . . 
In The Son of Neptune, Percy, Hazel, and Frank met in Camp Jupiter, the Roman equivalent of Camp Half-blood  and traveled to the land beyond the gods to complete a dangerous quest. The third book in the Heroes of Olympus series will unite them with Jason, Piper, and Leo. But they number only six--who will complete the Prophecy of Seven? 
 "Wisdom's daughter walks alone,
The Mark of Athena burns through Rome,
Twins snuff out the angel's breath,
Who holds the key to endless death.
Giants' bane stands gold and pale,
Won through pain from a woven jail."  
The Greek and Roman demigods will have to cooperate in order to defeat the giants released by the Earth Mother, Gaea. Then they will have to sail together to the ancient land to find the Doors of Death. What exactly are the Doors of Death? Much of the prophesy remains a mystery. . . . With old friends and new friends joining forces, a marvelous ship, fearsome foes, and an exotic setting, The Mark of Athena promises to be another unforgettable adventure by master storyteller Rick Riordan."

Rick Riordan doesn't disappoint with his latest installment in the Heroes of Olympus series. His trademark humor is spot on, causing more than one real-life LOL. All the silly monsters and clever lines that we fell in love with when we read The Lightning Thief are new, improved, and back with a vengeance. 


The Mark of Athena sees representatives of the two camps – Half-Blood and Jupiter – together in the same place, but not necessarily united under the same flag. Seven demigods have to venture forth on the quest of a lifetime, but the hardest part might prove to be working together. They must fly on the Argo II, the Greek trireme adorned with the head of our favorite dragon Festus, cross the United States, traverse the ocean, and end up in Rome – one of the most dangerous places in the world for demigods.

The story is told from four different points of view: Piper, Leo, Percy, and Annabeth. Stepping back into Percy’s shoes always feels like soaking in a nice, clean, freshwater river after a particularly arduous day at Camp Half-Blood. Leo is also a personal favorite, and his witty retorts and unique perspectives don’t go unappreciated. Even hopping into Piper’s brain for a while feels familiar and secure. But this truly is Annabeth’s story.

On the whole, the book was another success as far as we’re concerned. The funny moments weigh equally with the emotional bits, and the suspense keeps you turning pages as if the fate of the world is resting on your back. The most exciting part had to be when the demigods finally made it to Rome. Despite the fact that they knew what they had to face there, the crew of the Argo II and the readers alike take a moment to appreciate finally stepping foot in one of the birthplaces of all those legends.

The book slows down periodically to take note of everyone’s situation. There are a lot of characters aboard the ship, and taking stock of what each one is thinking or doing can become tiresome. This book is as much about relationships as it is about finding a way to stop Gaea, and while that’s all fine and dandy, sometimes we just wants to see some ancient mythological monster’s head flying instead of hearing about how everyone feels about everyone else.

Gone are the days of the 12-year-old boy who just found out his father was Poseidon. (Can we just take a moment here as well to say that we really miss those snarky chapter titles from the Percy Jackson and the Olympians series?) Percy is almost 17 and the tone of the book reflects this. The various couples find themselves alone more often and we sense that our favorite characters are almost fully-fledged adults. The humor is sometimes in contrast to this and doesn't fit as well with the story as when our characters were pre-teens. On the other hand, we can’t say we didn't laugh when a giant with an affinity for ballet popped up in a blue tutu and insisted on performing a pirouette with every attack.

The novel on a whole answered a lot of questions, although we probably have just as many new ones for the following book. But these set us up perfectly for the next installment as well: we know the goal (to save the world…again), but it’s an impossible task under an impossible deadline. It’s nothing new for our heroes, but we wouldn't want it any other way.

Oh, and the ending? Well, am obviously not going to give that away. But don’t say I didn't warn you. 

Sunday, September 9, 2012

Lorien Legacies : Rise of Nine - In which we meet Setrakus Ra !!


"Until the day I met John Smith, Number Four, I'd been on the run alone, hiding and fighting to stay alive.

Together, we are much more powerful. But it could only last so long before we had to separate to find the others. . . .

I went to Spain to find Seven, and I found even more, including a tenth member of the Garde who escaped from Lorien alive. Ella is younger than the rest of us, but just as brave. Now we're looking for the others--including John.
But so are they.

They caught Number One in Malaysia.
Number Two in England.
And Number Three in Kenya.
They caught me in New York--but I escaped.
I am Number Six.
They want to finish what they started.
But they'll have to fight us first."

         First, the stick, then the carrot. The Lorien Legacies series isn't as polished or emotionally resonant as, say, Suzanne Collins The Hunger Games. But that's comparing it to the best of the best in the YA universe. Judged on its own merit, the Lorien Legacies constitute rip-roaring, page-turning reads. I can't get enough of them, never mind that the narrative structure is sometimes clunky. The author Pittacus Lore - and, of course, I'm referring to the real authors behind the pseudonym: Jobie Hughes and James Frey - has improved book by book, in storytelling, in pace, in dialogue, and in not aggravating them rigid grammarians quite so much.


And, by the way, if you haven't yet read the first two books, why are you reading this?

With The Rise of Nine, third of a proposed six, we're treated to three first-person narrators who recount their adventures on alternating chapters. We're familiar by now with John Smith's (Number Four) and Marina's (Seven) voices. Now we also get to experience Six's perspective. Six, by the way, has my vote for best character in the series. She exudes that sense of sheer competence and quiet badassery, and Six doesn't feel the need to be all smirky and smug about it.

Skip this paragraph to avoid a history lesson: When the warlike alien Mogadorians plundered the planet Lorien, nine special Loric children - nine members of the Garde - were spirited away to Earth. On our world, these children scattered to the winds and hunkered down and abide their time, in constant fear that the Mogadorians would track them down. The farfetched hope is that these nine - guided and trained by their respective Cêpans (mentors) - would develop and hone their extraordinary abilities (or "legacies") and so take the fight to the enemy and restore their home world. A mystic charm protects the nine, a safeguard which dictates that these children can only be slain in numerical order. As mentioned elsewhere, the kid designated "Number One" probably didn't think this was the coolest thing ever. "Number Nine" begs to differ.

When the series opened, Numbers One through Three had already been chased down and murdered. I am Number Four, The Power of Six, and this one, The Rise of Nine, tells the story of the remaining Nine, of how they, one by one, reunite with each other. The relentless Mogadorians - not about to wait until the kids grow fully into their powers - have stepped up their efforts to hunt them down. In The Rise of Nine we finally attach a face to the Mogadorian horde. We meet the fearsome big bad, Setrákus Ra, who had disposed of Numbers One thru Three.

The Rise of Nine picks up right where The Power of Six leaves off. We end up tracking two story arcs. We keep tabs on John Smith, Nine, and John's remarkable, shape-shifting chæmera pet Bernie Kosar as they're still on the run and recovering from their harrowing escape from the Mogadorian cave in West Virginia. I admit that John Smith is rocketing up my crap list for his constant mooning over his girlfriend Sarah. And now he harbors guilt over his forced abandonment of his human best friend, Sam Goode, who was captured in the cave. Nine is in full-on jerk mode as he constantly belittles John's loyalties to his human friends and berates him for not focusing more on their ultimate goal.

Meanwhile, halfway across the world, Six, Marina (Seven), Ella (Ten, yes, there's a ten!), and Ella's unofficial Cêpan vacate Spain and journey to India, chasing down wild rumors that may eventually lead them to another of the Garde. Stuff happens to them.

This book feels exactly like what it is - the middle of a six-volume arc. There's plenty of rousing action, even bits of character development, and some plot advancement. But, really, all this is, is "Pitaccus Lore" introducing more of his players onstage. And I'm cool with that. I relished the kids' interactions. I was very curious about what the group dynamics would be like. The author(s) does a good job of establishing distinct personalities amongst the Garde. It's really nice to see Marina, shy and hesitant, asserting herself and becoming a steady asset to the team. Other readers have complained that Six and Seven's narrative voices are too similar, but I disagree. I had no trouble differentiating between the two.

As usual, a big draw are the kids' respective skill sets and their application of them. While all of the Nine seem to uniformly exhibit super-strength and telekinesis, their other legacies vary from each other. And I savor the superhero elements. The skirmishes are frequent and unfold with cinematic swagger. There are revelations concerning what's going on between the Mogadorians and the U.S. government. And if you thought you'd seen the last of Sarah Hart - she who betrayed John Smith - think again...

So, by the end of the book: One more number surfaced. A hindi god exposed. An alarming prophecy divulged (which doesn't bode well for most of the Loric Nine, given the nature of the protective mystic charm). The FBI on the wrong side. Six being badasss. Bernie Kosar being awesome. One or two teen crushes developed (hey, this is a YA series, after all). One all-out rescue mission. A showdown with predictable results. A smooth flow to the story. I liked The Rise of Nine, read it in one go, missed work the next day. So bring on the fourth book. And bring on Number Five.